Teach Yourself MicroObjects: Add Two Ints

I'm working on ways I can share the practices and mindset that allows me to create MicroObjects. One of the suggestions I've gotten from a co-worker, John, was to create as simple of a project as possible and show my steps to breaking it into MicroObjects. FizzBuzz as a project…

µObjects: Unit Testable UI Interactions

This is a follow up to the Hotel Pattern which I've pretty much abandoned, though it's concepts and ideas have evolved into my current practices. It ties into the Interface Overload mechanism I discovered as well. Though, neither fit well into the new µObject paradigm that I'm developing in. Both…

My Thoughts: Pass through vs Base class

A conflict that has come up a few times is using composition and a pass through or a base class I favor pass through; I write it that way Everytime. The other engineer on the project favors a base class. Here's an example of what we've encountered a few times…

Book Review: The Nature of Software Development

TL;DR: I loved the book. Go read it. Over the past few years working with a team of XP devs who've been using the XP practices for well over a decade each has taught me a lot. These amazing colleagues have helped me grow in just about every way.…

µObject Poker: Scoring a Hand

I found I'm not a huge fan of the video. I don't tend to put a lot of time and effort into each post; it's an opportunity for me to share research and experimentation with the world; as well as give myself a searchable brain. :) The video took WAY too…

µObjects: Pizza Shop - Review

The Pizza Shop The Start More µObjects New Requirements Calzoned The Final I started the Pizza Shop example to show how to apply µObjects in code; Using a very similar process I do in production code. From there, working through the changes and applying them. Originally I hoped to show…