HackerNews UWP - Partial Item; Not a collection

NOTE: This was written about a year before posting. As mentioned in the last UWP post; we're going to reset a little and get just a single item going through the entire pipe. Losing the idea of Items for now and focus on just an Item and the ItemView. This is a bit of a refactor on the code base. I might end up dropping some tests. I don't want [Read More]

Kata - Game Of Life

NOTE: This was written about a year before posting; months before I stumbled on the MicroObject style. This kata is Conway's Game of Life. It's a simple set of requirements. The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells [Read More]

Design & Development Principles - XP - Quality Circle - Part 2

This is the second post of the Quality Circle. As a reminder; CIRCLES! This post is going to talk about the Green Circle. Another reminder is the tight interconnection between all of the components. Quality Circle The quality circle is what is what I consider the aspects of the day to day development that drive the code quality to where it should be. These are the prime practices. Coding Standard [Read More]

µObjects: Unit Testable UI Interactions

This is a follow up to the Hotel Pattern which I've pretty much abandoned, though it's concepts and ideas have evolved into my current practices. It ties into the Interface Overload mechanism I discovered as well. Though, neither fit well into the new µObject paradigm that I'm developing in. Both of those links are going to be useful to understanding what I'm striving for here in the big picture. Possibly [Read More]

My Thoughts: Pass through vs Base class

A conflict that has come up a few times is using composition and a pass through or a base class I favor pass through; I write it that way Everytime. The other engineer on the project favors a base class. Here's an example of what we've encountered a few times in the project at work. public class CacheFoo : IFoo{ private ICache<IFoo> _cache: Private IFooer _fooer: //Berevity [Read More]