Quick: MicroObjects and Json

A question on twitter has moved forward doing an example of serialization and deserialization. This is gonna be a pretty quick example and blog post as this is being done so that I can provide a code sample as my answer to the asker! I'm going to use JSON as…

Technical Practices: No Primitives

No Primities. My idea with not using the default data types centers around them being data storage. Working on object oriented langauges, we don't need to be concerned about the raw data storage mechanism. We deal with objects that communicate with each other, not raw data we process. Then how…

Beneficial Results: Code Reuse

I don't remember exactly where or who, but writing re-usable code was impressed upon me as an important thing I now completely disagree with that. Do not write reusable code. One of the worst things you can do when writing code is to make it "re-usable" before you…

µObjects: Unit Testable UI Interactions

This is a follow up to the Hotel Pattern which I've pretty much abandoned, though it's concepts and ideas have evolved into my current practices. It ties into the Interface Overload mechanism I discovered as well. Though, neither fit well into the new µObject paradigm that I'm developing in. Both…

My Thoughts: Pass through vs Base class

A conflict that has come up a few times is using composition and a pass through or a base class I favor pass through; I write it that way Everytime. The other engineer on the project favors a base class. Here's an example of what we've encountered a few times…

My Thoughts: 'Interface' isn't harmful

My thoughts about Object Oriented Programming has evolved over the years. Especially in the past 6 months. My development of MicroObjects has caused a lot of thinking about Object Oriented Programming and how to develop better and more maintainable software. A lot of great discussions that have certainly helped drive…

M:TG Game - Event Bussing

I've been pondering how to do some µObjects in a more intelligent system for a while. I'm going to try to use Magic: The Gathering for this. Much like the poke one; the idea here is to explore µObjects and how they can be applied in more situations. With the…