Teach Yourself MicroObjects: Output the Data

Encapsulation - it's a huge part of what allows us to be highly effective developers. It's what MicroObjects is about. Encapsulation is the highest thing to strive for when striving to write good code. If we encapsulate our data so effectively that we can never just access the data... how…

Teach Yourself MicroObjects: Add Two Ints

I'm working on ways I can share the practices and mindset that allows me to create MicroObjects. One of the suggestions I've gotten from a co-worker, John, was to create as simple of a project as possible and show my steps to breaking it into MicroObjects. FizzBuzz as a project…

µObjects: Unit Testable UI Interactions

This is a follow up to the Hotel Pattern which I've pretty much abandoned, though it's concepts and ideas have evolved into my current practices. It ties into the Interface Overload mechanism I discovered as well. Though, neither fit well into the new µObject paradigm that I'm developing in. Both…

Patterns: Null Object

I've covered never having nulls and that's what the NullObject pattern is here to help us with. The NullObject pattern is one that I tried to implement earlier in my career (mostly after reading about it) and never managed to get it to stick. I now know that it never…