Beneficial Results: Code Reuse

I don't remember exactly where or who, but writing re-usable code was impressed upon me as an important thing I now completely disagree with that. Do not write reusable code. One of the worst things you can do when writing code is to make it "re-usable" before you…

Teach Yourself MicroObjects: Output the Data

Encapsulation - it's a huge part of what allows us to be highly effective developers. It's what MicroObjects is about. Encapsulation is the highest thing to strive for when striving to write good code. If we encapsulate our data so effectively that we can never just access the data... how…

Teach Yourself MicroObjects: Add Two Ints

I'm working on ways I can share the practices and mindset that allows me to create MicroObjects. One of the suggestions I've gotten from a co-worker, John, was to create as simple of a project as possible and show my steps to breaking it into MicroObjects. FizzBuzz as a project…

UWP HackerNews Reader - OOP

The HackerNews Reader app is a project I'm using to practice and beat new concepts into my head. It's not quite proof of concept level - because I understand the concepts; it's a playground of sorts. Originally it was a place to practice TDD and implement the now named Hotel…

HackerNews UWP - Partial Item; Not a collection

NOTE: This was written about a year before posting. As mentioned in the last UWP post; we're going to reset a little and get just a single item going through the entire pipe. Losing the idea of Items for now and focus on just an Item and the ItemView. This…

Kata - Game Of Life

NOTE: This was written about a year before posting; months before I stumbled on the MicroObject style. This kata is Conway's Game of Life. It's a simple set of requirements. The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is…

Design & Development Principles - XP - Quality Circle - Part 2

This is the second post of the Quality Circle. As a reminder; CIRCLES! This post is going to talk about the Green Circle. Another reminder is the tight interconnection between all of the components. Quality Circle The quality circle is what is what I consider the aspects of the day…

Design & Development Principles - XP - Quality Circle - Part 1

As a reminder; CIRCLES! This post is going to talk about the Green Circle. Another reminder is the tight interconnection between all of the components. I posted about the blue Keyboard Circle a while back. It's time to talk about the Quality Circle. Quality Circle The quality circle is what…