µObjects: Unit Testable UI Interactions

This is a follow up to the Hotel Pattern which I've pretty much abandoned, though it's concepts and ideas have evolved into my current practices. It ties into the Interface Overload mechanism I discovered as well. Though, neither fit well into the new µObject paradigm that I'm developing in. Both…

Patterns: Null Object

I've covered never having nulls and that's what the NullObject pattern is here to help us with. The NullObject pattern is one that I tried to implement earlier in my career (mostly after reading about it) and never managed to get it to stick. I now know that it never…

Book Review: The Nature of Software Development

TL;DR: I loved the book. Go read it. Over the past few years working with a team of XP devs who've been using the XP practices for well over a decade each has taught me a lot. These amazing colleagues have helped me grow in just about every way.…

µObject Poker: Scoring a Hand

I found I'm not a huge fan of the video. I don't tend to put a lot of time and effort into each post; it's an opportunity for me to share research and experimentation with the world; as well as give myself a searchable brain. :) The video took WAY too…

M:TG Game - Event Bussing

I've been pondering how to do some µObjects in a more intelligent system for a while. I'm going to try to use Magic: The Gathering for this. Much like the poke one; the idea here is to explore µObjects and how they can be applied in more situations. With the…

µObjects: Being Nonredundant

Redundant code is code that changes at the same time for the same reason. Part of object oriented programming is limiting change to a single place. If it changes, it should change in one place. How do µObjects encourage being nonredundant? By focusing on doing one thing. Let's look at…

µObjects: Being Assertive

Being assertive is about being self-responsbile. Being assertive is about an object being lazy. This also has the object doing all behaviors for the state it holds. It follows from encapsulation that an object will be assertive. How do µObjects encourage this? µObjects do a single thing, and you need…

µObjects: Being Encapsulated

Encapsulation for objects is, IMO, how well the data is hidden. Encapsulation is only acting via behavior from an object. Never getting data and doing something. A well encapsulated object is also a very cohesive object. These traits tend to enhance each other. µObjects encourage this. How do µObjects encourage…