Teach Yourself MicroObjects: Add Two Ints

I'm working on ways I can share the practices and mindset that allows me to create MicroObjects. One of the suggestions I've gotten from a co-worker, John, was to create as simple of a project as possible and show my steps to breaking it into MicroObjects. FizzBuzz as a project…

Book Review: Java by Comparison

I got Java By Comparison from Amazon a while ago. I wasn't impressed with what my initial page flipping showed me. I skimmed it and largely evaluated based on name and example code. Feel free to ignore my review based on the fact I skimmed. Any Code Crafter book has…

Fantasy Grounds Module Maker - It Works

Some friends and I play D&D through Fantasy Grounds. It's a great app, we have a lot of fun playing through it. While we start getting used to it; there's been interest in being able to make custom things. From a couple friends who've tried to do this…

UWP HackerNews Reader - OOP

The HackerNews Reader app is a project I'm using to practice and beat new concepts into my head. It's not quite proof of concept level - because I understand the concepts; it's a playground of sorts. Originally it was a place to practice TDD and implement the now named Hotel…

UWP : Spike The List

NOTE: This was written about a year before posting. Churning I've been putting off working on the UWP app for a while. Part of it is routine change due to summer. The larger part is that I don't really know UI Widgets in UWP well (or any platform) and have…

Design & Development Principles - XP - Quality Circle - Part 2

This is the second post of the Quality Circle. As a reminder; CIRCLES! This post is going to talk about the Green Circle. Another reminder is the tight interconnection between all of the components. Quality Circle The quality circle is what is what I consider the aspects of the day…

Technical Practices: Never Return Your Data

No Getters That's the normal form of this technical practice. No Getters There's some uncertainity around what "No Getters" means. OK, there's two versions of it. Yegor Bugayenko in Elegant Objects Vol. 1 says, It's all about prefixes That's section 3.5.3 in Elegant Objects Vol. 1.…

µObjects: Unit Testable UI Interactions

This is a follow up to the Hotel Pattern which I've pretty much abandoned, though it's concepts and ideas have evolved into my current practices. It ties into the Interface Overload mechanism I discovered as well. Though, neither fit well into the new µObject paradigm that I'm developing in. Both…