µObjects: When to instantiate

In object oriented programming we need to create objects. It's kinda how things get done. Here's a high level question for you - When do we instantiate an object? Pull up a few source files - Where do you see object creation happening? Is it scattered…

µObjects: Small and Focused

Our goal as software developers is to produce code that can be easily maintained. This is frequently a challenge; as writing good code is hard. µObjects is a way of Object Oriented Programming that I've found gives us this. There are a number of ways that µObjects improve…

µObjects: Principles to code by

How do we improve the quality of code produced by our industry? That's what I want to see happen. It's a young industry which is largely trying to figure out how to produce high quality code. It's fairly effortless to make a computer do…

µObjects: Never see the concrete

Maintainability by never using concrete implementations. Our goal as software developers is to produce code that can be easily maintained. This is frequently a challenge; as writing good code is hard. µObjects is a way of Object Oriented Programming that I've found gives us this. There are a…

µObjects: Encapsulation

Maintainability through limiting change with Encapsulation Our goal as software developers is to produce code that can be easily maintained. This is frequently a challenge; as writing good code is hard. µObjects is a way of Object Oriented Programming that I've found gives us this. There are a…

µObjects: Immutability

How To Create Immutability for More Maintainability Our goal as software developers is to produce code that can be easily maintained. This is frequently a challenge; as writing good code is hard. µObjects is a way of Object Oriented Programming that I've found gives us this. There are…

µObjects: No Nulls

Maintainability By Refusing null Our goal as software developers is to produce code that can be easily maintained. This is frequently a challenge; as writing good code is hard. µObjects is a way of Object Oriented Programming that I've found gives us this. There are a number of…

µObjects - What the hell are they?

What is a µObject (micro-object)? It's a tiny object. Not a small object with a single responsibility - A µObject does one thing. Let me show with a simple example. If we have a method with a guard clause and then it does something; say Write "Hello…