µObjects: Pizza Shop - Review

The Pizza Shop The Start [https://quinngil.com/2018/01/07/uobjects-pizza-shop/] More µObjects [https://quinngil.com/2018/01/08/uobjects-pizza-shop-uobjected/] New Requirements [https://quinngil.com/2018/01/09/uobjects-pizza-shop-new-reqs/] Calzoned [https://quinngil.com/2018/01/10/uobjects-pizza-shop-calzoned/] The Final [https://quinngil.com/2018/01/11/uobjects-pizza-shop-final-changes/] I started the…

µObjects: Pizza Shop - Final Changes

These are the final changes for our Pizza Shop. I think a few will be interesting to implement; but nothing stands out as a "how would I...?". µObjects make it very simple and quick to get new functionality in cleanly. One of the changes is the ability to…

µObjects: Pizza Shop - Calzoned!

The pizza shop is expanding it's offerings! CALZONES! We'll do a 1/2 calzone and a full calzone! $8 and $14 respectively. Based on how we did the Medium pizza last time... Not expecting much work for these. Which... THAT'S THE POINT! µObjects make…

µObjects: Pizza Shop new Reqs

Pizza's going great! We've got our system in place; we've cleaned up our code! We have µObjects everywhere! In my ideal; there aren't enough tests. All behavior is still covered; test coverage is at 100% for everything except our Money object. Which…

µObjects: Pizza Shop - More µObjects

We return to our pizza shop to refactor. I like to check out my "TODO" or "Smelly" comments and see what I can clean up. I normally go for "TODO" as most tools have a way to list them for easy access. Visual Studio…

µObjects: Where our code meets the user

There's a couple types of places where the code we write interacts with the code someone else wrote. This could be another team, a 3rd party library, or the operating system. When we interact with these components, we're tying our code to their code in some…

µObjects: Where our code meets their code

There's a couple types of places where the code we write interacts with the code someone else wrote. This could be another team, a 3rd party library, or the operating system. When we interact with these components, we're tying our code to their code in some…