µObjects: Where code meets Operating System

There's a couple types of places where the code we write interacts with the code someone else wrote. This could be another team, a 3rd party library, or the operating system. When we interact with these components, we're tying our code to their code in some fashion. The more these libraries are referenced in our code; the tighter we're coupling our code to their code. The issue here is that [Read More]